Full Ahead Management Consultants LLP

Wargames &
simulations.

Model the problem. Then game the decisions.

We design strategic wargames, crisis simulations and decision drills. Each engagement is built around the decision, the actors and the system response, so the exercise leads to usable action.

Strategic wargames · Crisis simulations · Decision drills · Response advisory

First, a distinction

What is a wargame?

A wargame is a structured way to explore a difficult situation through decisions, competing interests, unfolding events and their consequences. It lets participants test assumptions and possible moves before committing resources in the real world.

It can examine a new market, a business vertical, organisational change, strategic competition or a risk landscape. It is not limited to military or crisis scenarios.

Tariffs & trade shiftsSupply-chain disruptionMarket entryNew business verticalsAI adoptionOrganisational change

Explore decisions by role ↗

The distinction matters

Wargame or crisis drill?

Wargame

Explores choices in a changing system. Participants respond to other actors and to the consequences of earlier decisions. The aim is to learn about options, assumptions, trade-offs and likely system behaviour.

Crisis drill

Practises a defined response, workflow or capability under specified conditions. The aim is to test execution, coordination, timing and readiness against a known task.

Both can be valuable. A wargame may identify what should be rehearsed later through a drill.

The Full Ahead difference

Good games begin with good models.

We first model the problem statement: the actors, incentives, relationships, constraints, feedback and sequence of decisions. That model informs the scenario, roles, injects and questions the game must test. It also gives us a baseline to revise after the game reveals something new.

01 / Behaviour over time

System dynamics

Maps stocks, flows, feedback loops and delays. It helps reveal how today’s intervention can change tomorrow’s behaviour, including unintended consequences.

02 / Strategic interaction

Game theory

Examines what different actors want, what they know and how their choices may change when others act. It helps design credible moves and countermoves.

03 / Relationships and influence

Network analysis

Maps connections, dependencies and information paths. It can reveal influential nodes, fragile links and how effects may spread through an organisation or ecosystem.

04 / Purpose and sequencing

Operational art

Connects the objective to a sequence of actions, resources, constraints and decision points. It helps turn a broad challenge into a playable, coherent scenario.

The methods are selected to fit the problem. We do not force every scenario into every technique.

See how the methods connect ↗

The sequence at a glance

From a decision to tested action.

  1. 01Frame the decision
  2. 02Map the actors
  3. 03Model the system
  4. 04Wargame the choices
  5. 05Design the campaign
  6. 06Codify and tabletop
  7. 07Drill and measure

The first three build the decision and model. The game tests them; campaign design, procedures and rehearsal follow.

Read the method ↗

Confidentiality

Your organisation’s identity stays yours.

Confidential by design

We do not disclose a client’s identity, scenario or work without explicit permission. Where the exercise allows it, we can work with anonymised or de-identified data. Scope, access, handling and retention should be agreed at the start of each engagement.

Principal consultant

Real command experience. Rigorous scenario thinking.

Commander Rajesh Ramkumar (Retd) commanded four submarines, taught operational warfare and wargaming at the Maritime Warfare Centre, and later led Resolve Marine Group’s India operations. He personally leads Full Ahead’s modelling and game design, bringing command and emergency-response experience to each engagement.

Meet Rajesh ↗
Portrait of Commander Rajesh Ramkumar (Retd)

See the work

Play through an illustrative decision.

Explore a public-order standoff through an actor map, causal model, scenario ladder and interactive move explorer. This is a fictitious, unvalidated demonstrator, not a client result.

Explore the demonstration ↗

Ways to work with us

Start with one decision.

From a fixed-scope diagnostic to a complete programme and continuing model support, each engagement produces something usable and ends with a decision on what comes next.

Explore the services ↗

Five-minute screen

Does your decision merit a wargame?

Check the actors, stakes, system effects and decision owner. The result is immediate and requires no email address.

Try the decision fit check ↗

Start here

Bring us a decision, a concern or a scenario worth testing.

In a short confidential discussion, we can frame the question, identify the people and information needed, and recommend an appropriate modelling and game-design scope.

Prepare an enquiry ↗